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The free-to-play multiplayer first person shooter title launched on PC with 12 playable mercenaries and two game modes, with more mercenaries, modes and events added over the game’s lifespan. ġ6 February 2015 saw the launch of Splash Damage’s second Warchest-published title and second mobile title with Tempo, released exclusively on iOS.ĭirty Bomb was released on 1 June 2015, entering its open beta phase after two years in closed beta. Named Invisible Predator Online, this was the Batman Arkham series' first multiplayer mode. Interactive Entertainment to create the multiplayer mode for Batman Arkham Origins. On 25 October 2013 Splash Damage partnered with Warner Bros. The tactics-styled game was released after five months of open public testing and over 100,000 pre-registrations, and was made available PC as a free download in the Chrome Web Store in 2013. Warchest’s first published game was RAD Soldiers, released in December 2012 on iOS devices, another first for Splash Damage. It was described as “Splash Damage’s call-to-arms for free-to-play games that are both high-quality and non-exploitative.” These smaller companies went on to publish and support a number of future Splash Damage. In 2012, Splash Damage launched a publishing division called Warchest and a back-end technology business called Fireteam. In August 2011 Splash Damage and Bethesda released the Agents of Change DLC for Brink. In 2009, Splash Damage and Bethesda announced Brink, which would eventually be released in May 2011 and was Splash Damage’s first multiplatform title. In 2008, Splash Damage announced they would be partnering with Bethesda Softworks on an unannounced title. Later games & Warchest/Fireteam (2008–2015)
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The game was later ported to Xbox 360 by Nerve Software who had also contributed a number of maps to the PC version. Splash Damage grew from seven people on the team at the start team to thirty by the end of the project, in part due to the challenge of creating brand new assets rather than using existing ones on previous titles.Įnemy Territory: Quake Wars shipped on 28 September 2007, and has won dozens of awards to date, including several Game of the Year awards and over 25 Editor's Choice awards.
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In June 2003 and once again working with id Software, Splash Damage created all the maps for Doom 3's multiplayer mode.Īt the same as Doom 3, Splash Damage began pre-production on Enemy Territory: Quake Wars, a follow-up to Wolfenstein: Enemy Territory using a heavily modified version of the id Tech 4 engine and set in the Quake universe, adding a first for the series in the form of vehicles. Wolfenstein: Enemy Territory won several Game of the Year and Editor's Choice awards, was nominated for a BAFTA, and is still an incredibly popular online FPS in 2021, with a number of fan projects and tournaments.
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The Windows version of Wolfenstein: Enemy Territory was released online for free on, with Linux and Mac versions following later. This was originally envisioned to include both a single-player campaign developed by Mad Doc Software and a multiplayer mode developed by Splash Damage, however the single player campaign was dropped. The same year, Splash Damage partnered with the two companies to develop Wolfenstein: Enemy Territory, a stand-alone expansion based on Return to Castle Wolfenstein. One of these was the map Operation Market Garden for id Software's Return to Castle Wolfenstein which immediately became the most played third-party map for the game.įollowing Market Garden's success, Activision and id Software asked Splash Damage to produce three additional multiplayer maps for the Return to Castle Wolfenstein Game of the Year Edition. In March 2002, Splash Damage partnered with Games Domain to produce a number of multiplayer maps for their online gaming service. Splash Damage staff also worked to produce and present over 150 TV shows based on Quake III Arena Capture the Flag, creating editing tools and virtual cameras, and editing in-game footage. The studio began life working with Now TV and, providing both custom maps and an in-game television production solution.
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Splash Damage was formed in May or June 2001 by the creators of mods such as Quake 3 Fortress, who was then joined by a number of modders from the Team Fortress and Quake 3 modding scene.
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